You can also use it to unwrap and edit existing UVW coordinates on an object. “The Unwrap UVW modifier lets you assign mapping (texture) coordinates to objects and sub-object selections, and to edit those coordinates by hand as well as with a variety of tools. I presume if you read this you know what the whole idea behind this Unwrap UVW modifier is in general, if not read this snippet from official site of Autodesk below to get an idea: You may already know it, but if not- it I may come in handy. But other than it is an amazing tool and like it or not you must use it if you are working with 3D. You may need a bit of patience and time till you master it, but once you know what’s what it won’t be that hard to use it, just awfully annoying 😉 So in this post I will show you a simple trick I discovered myself by pure accident and I want to share it with you. Especially if you are dealing with some complex geometry.
It is just confusing and can be terribly frustrating. I think there is no person on earth who would enjoy the unwrapping fun. Unwrap UVW modiefier in 3dsMax is a pain in the ass ( first sentence and I am cursing already.) Anyone who has had used it knows what I’m talking about.