Along with each roof will be fitting 'wall sections' that are actually generated as small scenery pieces (since most contain more than 2 angles). To try and alleviate this, I am working on a decently large array of roof / wall objects to fill the gaps.Īs of now, the way I have everything masked out is that each roof type will contain 7 pieces (though, more will come). Another drawback is color-ability, which the best roof objects seem to lack. One of my largest frustrations with the games stock scenery are that I like most of the default roofs and walls, but there are a lot of missing pieces that make buildings look fairly 'incomplete' or 'blocky'. Hello all! Long time RCT2/OpenRCT2 player but only lurker of the forums here.